Returns to the title menu of the game where a different save file can be selected. (unsure about the scripts before Russian and before Dutch). Ratio of completed to total challenges is shown at the bottom, center of the page.Įnglish, French, German, Italian, Portuguese, Spanish, Japanese, Chinese?, Russian, Korean, Finnish, Turkish, Chinese?, Dutch, & Arabic. Shows completed challenges along with the XP gained. The keys are ordered by collection time oldest at the bottom and newest at the top.ĭisplays challenges not yet completed or discovered, along with the increase in XP. Shows all the keys collected by the player over the course of the game. All signs & books read, dialogue, and level increases from the beginning of the game are recorded here. This displays previous pop-up boxes, such as level increases and previous dialogues. Unfilled circles show items that have not been collected yet. The play time clock does not stop when in the pause menu.ĭisplay quest items at the top and emblems at the bottom. The total play time and game completion percentage is shown below this. The box in the bottom right displays the current area, completion percentage of that area, and the current objective. Below this is the Knight Rank, name, and XP needed to next rank. 3 heart containers add another heart to the player's health. Requires a key to open.ĭisplays the health upgrade. White Keyhole - Location of a gate or door.Closed, White Chest - Undiscovered chest. Shows the location of the Hero's boat, but can sometimes be seen in the middle of the map for no apparent reason. Can be any type of character besides the hero, Gen, Trin, or an enemy. Blue Dot - Follower you can command (Trin & Gen).Blue Arrow - Player location and direction. The map is only uncovered as the player travels through the area. This is useful if combat is too difficult or the hero gets stuck somewhere and cannot move.ĭisplays the map of the current area the player is in. This allows the player to go back to the previous save point. Each item and spell has different attributes and not all power shards can be equipped to every item.Īt the very bottom is 'Retreat'. Below the items and spells is displayed the ratio of equipped to total power shards. Black bars indicate a power shard slot that has not been filled.Ĭlicking on the item and then 'add shard' at the bottom of the pop-up box will allow the addition of a power shard. Aside from the Caster Gun and Shield, everything else can be equipped with two power shards shown by the two bars at the bottom of the images. Blacked out circles show items or spells that have not been collected yet. Once the power line is activated, you will need to run back inside the train and travel to meet the great Archimedes.Pause Menu Gear Left Hand Side ĭisplays the collected items and spells. Collect them and stand on the platform and connect these 4 power lines as shown in the image below to activate the train. Well, that was easy! Once you enter through the gate, you will find ammunition on the scrapyard. In the beginning, you are stuck outside the gate, in order to enter you can look the pattern that has been posted on the wall as shown in the image.Īim your Cluster Gun equipped with Lightning Spell and connect the power lines as shown in figure 1, 2 and 3. Once you enter the train junkyard, you will find a chest in the shed where you will obtain the Lightning Spell that can be used on the power lines to connect and supply power. How To Enter And Connect Power Lines In Oceanhorn 2 In this guide, we have mentioned how to enter the power grid and activate the power lines. After unlocking the Observatory, you will need to power up the train lines in order to travel. Once all three of you stand at the location, you will find a scrapyard and train junkyard beside an observatory. You will need to open the weapon wheel or inventory wheel and command each ally to stand on the button. In Oceanhorn 2, after meeting Master Mayfair at the Seorna Station, you will need to press the three-button as instructed by him.
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